Dark Souls II – Review

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Kevin VanOrd enters the darkness, emerging just long enough to bring you this video review of Dark Souls II.

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37 Comments on “Dark Souls II – Review”

  1. "Carefully planned enemy placement" I'm sorry did you mean ganks around every corner? And nice looking areas ruined by ganks? Or the constant poison statues–Complimented by you guessed it–Ganks. Seriously Dark Souls was renowned for its emphasis on unique one on one combat, learning attack patterns and interesting enemy/character design. Dark Souls II, however, just slaps hordes of enemies with archer/mage spam in high places to force a certain style of play every run-through. Not to mention cramming huge enemies with stupidly high poise and big damage output right next to each other. Also the blatant reuse of enemies and bosses throughout, and incredibly annoying overuse of cliff's, narrow bridges/hallways that are packed with handfuls of enemies at once just to punish the player for–Well playing the game? Dark Souls II put way too much time into making the game "hard" with artificial difficulty in the way of gangbangs, use of previous bosses as basic enemies in later areas, dark as dicks areas and overly bland-stereotypical stages/enemies like No Man's Warf, Harvest Valley, Madusa, etc. Oh and what–five poison levels?? It just screams frustration with little reward. You spend ten hours clearing the annoying ass area and surviving the ganks and overused boss just to unlock the next area that's a copy-paste with more enemies and a different boss.

    In conclusion, the game had potential, like Heide's Tower of Flame (Really awesome looking area, pretty, good enemy placement, challenging but fair at early levels with badass looking knights and an awesome castle resting on the sea, with the sun setting on the scene.) but falls short in favor of boring dark, grimy, mundane areas filled with endless ganks and hordes of plain inconvenient enemies that are just not fun to play against.

    If the developers had focused on what made Dark Souls an amazing game, instead of just "difficult", Dark Souls II could've easily been a great sequel, especially if more areas were as enjoyable to play, creative and aesthetically pleasing as Heide's Tower of Flame. Sadly they chose to make the game difficult in the worst ways, instead of the player learning what they did wrong and trying against the next time with more knowledge of the area, they had to learn "don't get poisoned and ganked idiot". Meh, a 9/10 is just plain deepthroating the game that doesn't deserve it. I'd give Dark Souls II a 6/10, it was fun until it wasn't.

  2. The only things Dark Souls 2 beat Dark Souls on was different weapon styles and cooler more detailed armor even though I miss Artorias' armor that I had in the previous game.

  3. I´m around 26 hours in DS2, I finished DS1 in 70. DS2 pales in comparison to the first game in almost every area that matters. Bosses are uninspired, or just flat-out lazy and even one is a copy paste from DS1. Enviroments don´t have any real sence of place and seem just random, with nothing of interesting to see. Standard enemies don´t feel even like a threat. Every enemy I encoutered in DS1 , it felt much more personal, you had to approach many of them with respect. In DS2 I´m like "get the hell out of my way already" . Dissapointment so far … but i have hopes for DS3, since the maind guy behind DS1 is directing it.

  4. And death is so very beautiful in this game, for it comes at the hands of auto tracking over heads, unnecessary adds in almost every boss encounter, and hit boxes that defy  reality.

  5. I never liked how enemies just stop spawning. Part of the ultimate satisfaction of dark souls 1 comes form how the game DOESN'T let up with it's difficulty, you just gotta beat it like normal. In DS2 it doesn't feel right when you keep dying at one point and the game basically goes "oh lemme help you by taking away an enemy or 2".

  6. hahaha! I find it really funny that a Gamespot reviewer is clearly using a Jailbroken Ps3! Even fuckin Gamespot is pirating games! The game industry is doomed! Either that or he's just using it to play other peoples save files which is just plain douchey!

  7. I'm yet to get into this game. I want to like it but it's just too hard. I love the first game. I am no casual player so hear me out. The health penalty is just too hardcore & some of the enemies (the sentinels in Heide's Tower of Flame)
    are just way too hard for a weak mage! They're literally IMPOSSIBLE to beat at such a low level. It looks like I'll have to grind for ages to get to a higher level before I even attempt to beat them.

    At least in Dark Souls 1, it is actually possible to beat most of the early enemies at a low level.
    Is it just the mage class that's weak or is the game ridiculously hard in the beginning?

    It's a shame because I really want to like DS2! :/

  8. Im here because of bloodborne
    playing this game non stop since the last 3 days and <3 it
    the start was difficult but once I got used to it it was pretty easy
    my question is
    is dark souls 2 more difficult than bloodborne and better or worse when it comes to the overall experience / fun factor?

  9. Oh, the "Game of the Year" edition is coming out next month, so if you're thinking of buying it, just hold out til then 🙂

    It's called Dark Souls II, Scholar of the First Sin

  10. Great game!  Has many more armor and loot options than its predecessors.  Co-op is MUCH better, you can actually connect with people instead of waiting 1-2 hours to run into a summon sign.

    AND the different specializations you can use are much more viable now!  
    Sorcery is great for once 😀

    Not sure why people whine and complain about it.  If you like Dark Souls 1 or Demon Souls better, just play those 😛  and stop bitching please lol.

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